Level Design Internship

Super Mario Bros

Do you love figuring out what makes a great game tick? Do you pour over puzzles, make amazing maps, or balance raiding versus building? Have you got lots of ideas to improve your favorite games? Then, this is the internship you are looking for.

We’re looking for a level design intern to join our team in Galway. You will work with our lead game designer on level design, game balance, progression, and economy on a variety of titles. This internship will last approximately 3 months and is unpaid, but we will cover your expenses.

Sound interesting? Then drop us an email: info@tribalcity.com and tell us all about yourself. Please include a resume and a portfolio of any related projects you’ve done in the past.

So what about us? What are we like to work with?

We are a small Independent game developer focused on the iPhone and Android markets. Being small means no departments, no barriers. You will get your hands dirty right away, you will learn tons, and you will be more productive than you could ever imagine. But don’t worry, we’re a close-knit team and you will have support all the way. We pride ourselves on Tribal City being a fantastic place to work.

Don’t take our word for it though, here are some quotes from our interns from last summer:-
“Best summer ever!” – Artist intern
“Best job I’ll ever have!” – Programmer intern
“Thought I would be doing grunt work, instead I got to do design right through to assets” – Artist intern
“I was given a lot of responsibility, that was a big positive” – Programmer intern
“Can’t believe this is a proper job!” – Artist intern

Jan 16, 2012 / Blog / Development

Twice the size, double the fun!

It has been an incredible week for Tribal City Interactive.

Tribal Team

On Monday last, we doubled in size adding four new faces to our numbers. After an extensive search amongst the colleges and web hangouts of game developers in Ireland, we are delighted to welcome Robert Walsh, Laura Jane Phelan, John Paul Costello, and Niall O’Reilly to our studio.

Already these four have proven themselves to be artisans and ninjas of the highest order. You can expect to see fantastic games from us in the coming weeks and months based on their creativity, flair, and enthusiasm.

Welcome to the Tribal Team!

Robert Walsh

Robert Walsh

Laura Jane Phelan

Laura Jane Phelan

John Paul Costello

John Paul Costello

Niall O Reilly

Niall O Reilly

Jun 3, 2011 / Blog / Development

The Ireland Town experience

This is the first of our Development blog posts that hopefully will give you an insight into what makes us tick at Tribal City. You will find these posts a little more personal so do remember all opinions expressed are my own.

They say no news travels like bad news but I want to share some good news. We have had the pleasure of working with Betapond on a facebook game for Tourism Ireland. That game, Ireland Town, launches today for St. Patrick’s Day.

Before I continue though, you should go read this post so you understand my particular motivation to share good news. Go ahead, don’t worry, I’ll wait.

This post is not about the game, Tourism Ireland and Betapond are doing a good job when it comes to PR on the game. Instead I want to talk about the great team we had the chance to work with.

About 7 weeks ago, Betapond asked us to get involved in this project with them to bring our experience in social games to bear on the design of the game. This isn’t our usual modus operandi but I like Declan so we agreed to chip in.

What ensued was the normal helter-skelter you would associate with a project on a tight deadline. What made this such a positive experience was working with guys who really understand how to get the job done. Being a lean startup, we are really keen on the principles espoused by Eric Ries . The process was also greatly helped by a client who was not only very open to direction but also very creative in their suggestions.

From the early tete-a-tete sessions with Peter (Peter Elger, CTO Betapond), whose favourite response was ‘No, Alan’ but in a positive way, to copy prep with Richard (Richard Delevan, MD Betapond), UX Design with Naoise (Naoise Guerin, Creative Director Marino), and the daily standup with Declan (Declan Kennedy, CEO Betapond) and the whole team, we were all focused on delivering the best experience possible on launch day.

It has been intense, challenging, and sometimes stressful but what worthwhile creative pursuit isn’t! And of course, the story doesn’t end here. Launch day is merely the beginning for this game and with your help, we hope to make it even better.

Mar 17, 2011 / Blog / Development

An inspirational story

This is the one of our Development blog posts that hopefully will give you an insight into what makes us tick at Tribal City. You will find these posts a little more personal so do remember all opinions expressed are my own.

I’d like to share an inspirational story from my native Galway.

I’m a member of Black Dragon Kickboxing gym in Galway. Last weekend while pretty much everyone involved in the gym was in the Black Box, one of Galway’s top venues, hosting possibly the best kickboxing show ever seen in Ireland, the gym burned to the ground. The fire claimed a number of businesses and left nothing behind.

To say that this was a shocking blow to Pete Foley, founder of the gym and chief instructor, and his wife Clodagh is an extreme understatement. The gym was state of the art and the culmination of 15 years of Pete’s development of Black Dragon in Galway. Years of memorabilia including pictures, posters, certificates, awards, as well as an array of equipment – all was lost to the fire.

This news reached Pete during the show but being the consummate professional, his focus remained with his fighters and their bouts that evening. Only late in the night was the fire mentioned at the event and even then Pete’s response was indicative of the man – we will rise stronger from these ashes.

Since then, the response of those in the sport, local businesses, suppliers, friends known and unknown, has been phenomenal. Much of this can be attributed to the generosity of Irish people but this intervention has been largely driven by a desire to help a man who sets a standard to which we all aspire.

There are many words I could use: genuine, honest, gentle, tough, personable, direct, true, stoic, loyal but for now the most appropriate is inspirational.

So hats off to an inspirational character and the generosity his predicament has evoked in all who know him – Mr. Pete Foley.

Mar 17, 2011 / Blog / Development

Our biggest update yet!!!

It’s time for some good cheer so our biggest update yet is here!
Xmas Bonus Level Action

Get it NowOur Christmas update to the PRO version of the hugely successful Into the Twilight is here!

It’s got 30 New Levels, that’s 60 in total!

It’s got all the great features you know and love with even more wonderfully engaging graphics and addictive gameplay. It’s even got a new simpler and easier menu system so can you get at all that new content & our new Bonus Levels.

More Xmas Bonus Action

You get new traps, more multi-routes, and even some really cool new Christmas graphics in the Bonus Levels.

We hope you enjoy it!

Don’t forget to grab Into the Twilight Lite as well; it’s free, comes with completely different Levels and has a surprise for Christmas too!

Dec 20, 2010 / Blog / Games

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